25 years later ‘Doom’ is iconic and eternal 25 years later ‘Doom’ is iconic and eternal
4
An FPS? What is an FPS? Few alluded to that term before December 10, 1993, but history would change that day with the release... 25 years later ‘Doom’ is iconic and eternal 4

An FPS? What is an FPS? Few alluded to that term before December 10, 1993, but history would change that day with the release of ‘Doom’ , a video game considered one of the most important and influential in the history of this industry.

It turns 25 years of that release (in diskettes, gentlemen, in diskettes) that encumbró to its creators -specially to John Carmack- as myths of this segment and that initiated an era in which this type of games in the first person has dominated the entertainment scene. We owe a lot to Doom, a game that for many is not only iconic: it is eternal .

This is what his own creators describe, which in fact ended up creating a whole franchise from that original game released 25 years ago. We had ‘Doom II’, ‘Final Doom’, ‘Doom 64’ (for Nintendo 64), ‘Doom 3’ (with two reissues with expansions), and the ‘ Doom ‘ edition that appeared in 2016. Not counting, of course , the spin-offs, the versions for consoles (like ‘Doom’ for the Switch ) and all those MODs that transformed the experience to give it new twists.

That franchise still has a lot to say , and the fact that id Software is preparing ‘ DOOM: Eternal ‘, a sequel to the title of 2016 and that will return to the plot of its predecessors.

All those titles continue to pay tribute to the original ‘Doom’ – which in turn owes something to the ‘Wolfenstein 3D’ of Carmack and Romero themselves – but in reality not only do the titles of that saga, but dozens, possibly hundreds of titles that appeared in the market from that moment and that in one way or another were inspired by that original title.

A title that, we insist, is more iconic than ever and has been versioned to be executed on all types of devices , including a smart watch , an iPod nano or a Raspberry Pi . Playing Doom is easier today than ever – the source code was released years ago, something that id Software also did with Doom 3 – but even if that original map falls short, do not worry: this artificial intelligence engine will generate infinite levels so that the fun never stops.

Kim Hostler

I studied Communication Sciences because as a child I always wanted to be an announcer and make drawings for advertising campaigns. Life took me down another path and now I am a Communicator who has worked for Nokia, and Motorola. Where now instead of drawing, I take pictures, and instead of talking about my passion.