It is a pleasure to see Sean Murray smile ; although it is a different smile than five years ago. Five years ago, in 2014, Sean Murray took the stand of the Gamescom with a lot of mannerisms in his gestures; nerves that showed how little experience he had as a speaker , but that also proved his purity before the public .
I remember perfectly the impact that talk had on me. It was the next I saw that of an old fox, Sam Lake, who came to sell us the failed ‘Quantum Break’. What a contrast between the two : Sam Lake, in complete control of himself; Sean Murray, completely out of control. But I remember perfectly that it was Murray’s talk and not Lake’s that was indelibly recorded in my memory. Because Murray came to tell, with a passion that can only be felt if one loves beyond measure what he does, ** one of the most ambitious games of all time **: ‘No Man’s Sky’.
Before talking to him again last week, during the event of the new PlayStation VR games that now expire his embargo, I spent a while watching him as he explained to another journalist the details of the fascinating version of virtual reality of his work . And I realized that that virginal speaker , whose voice was being raised and lowered, who had a hard time watching the press because of his shyness, had died. Too much suffering. Too many scars .
But when I saw him smile, just before I put on my helmet to submerge, as never before, in ‘No Man’s Sky’, I breathed a sigh of relief. Sean Murray boy had not died; I was still living an adult Sean Murray more prepared to deal with the infinite hardness of the world before the creators . Yes, his tongue was promising too much . But a completely deranged marketing helped very little and the furious rage of the social networks crushed six people, Hello Games, who had created one of the most unique and extraordinary experiences in the history of videogames.
Hello Games, with Sean Murray in the lead, resisted, listened to and shaped ‘No Man’s Sky’. He shaped it to fulfill everything promised ( and much more ) to the community. He molded it to this definitive version , Beyond, which now reaches its virtual incarnation (which will also be available for PC) all its splendor . But the game was extraordinary before; It was extraordinary from that first time that a player experiences the descent on a planetary limb and goes from observing the star from the cosmos to submerge in its atmosphere and, finally, to touch earth.
Sean Murray smiled at me like a child; and he told me: “That’s the game for me too, that’s the essential thing, but of course, they sold us as ‘Star Wars’ and we were ‘2001. An odyssey in space.’ Then he burst out laughing and invited me to visit His world, one of the half dozen in which I immersed myself that day, in him more than any other I could feel that yes, that virtual reality is very serious, and that little, very little is missing, so that maturity of experience becomes something so extraordinary and differential as to justify the nuisances that the environment brings.
It does not matter if it was to open Tony Stark’s briefcase with his fingers pressing his peculiar security lock; or open the cockpit of a ship of ‘No Man’s Sky’ imitating the exact gesture we would make in reality: the grip of a handle and the vertical impulse to move it; or caress a little creature with our index finger in ‘Ghost Giant’. All these new virtual reality games shown by Sony are refining an aspect that is unique to the environment: its tactile nature.
It is something that you realize when you have many hours of virtual reality flight. Yes, the immersive, perceiving the objects in their real size and occupying all our visual field (or almost), is the first blow of the middle. But the truly powerful thing is that one, through the motion tracking of their hands, can be present there with a level of immersion that makes us believe in their characters and worlds as we can not believe in a screen.
Last year I was one of the few, not the only one, who manifested a total fascination for ‘Deraciné’; to the point that in my hour-long interview with the genius of our times, Hidetaka Miyazaki, I confessed that maybe this PSVR title was my favorite from From Software. Miyazaki smiled at me when I described what I felt when I played, like a naughty fairy, intimately to his characters. That raising a hat of a character was something more fascinating than shooting the most powerful weapon in the galaxy .