Gone are those years when Riot Games had only one game: ‘ League of Legends ‘. Now the company has’ LoL ‘,’ Valorant ‘(which grows like foam),’ Master Tactics ‘ (maximum exponent of the auto battler genre ), ‘ Legends of Runeterra ‘ (its own ‘Hearstone’) and ‘ League of Legends: Wild Rift ‘, the version of’ League of Legends’ for mobile.
It will be the third Riot game to land on iOS and Android and that will accompany ‘Teamfight Tactics’ and ‘Legends of Runeterra’. Of course, it will be completely free and, for practical purposes, a version of ‘LoL’ for mobile. And that’s an important nuance: it ‘s a version, not a port of ‘League of Legends’ . So, we are going to review what ‘League of Legends: Wild Rift’ is, what it is not and when it will arrive on our smartphones.
That ‘League of Legends: Wild Rift’ reaches smartphones is very important, as it is probably one of the greatest exponents of the MOBA genre which, in turn, is one of the genres that have the most traction in the ESports sector. To give us an idea, in 2019 alone ‘League of Legends’ generated 1.5 billion dollars in revenue, 100 million more than in 2018. Not bad for a free game.
Currently in Google Play and App Store you can find some alternatives such as ‘ Vainglory ‘, ‘ Mobile Legends: Bang Bang ‘ (probably the most similar to ‘League of Legends’) and ‘Arena of Valor’, which in European territory is not for so much but in China, where he is known as ‘Honor of Kings’, he is an eminence in mobile territory . Given the thunderous success that games like ‘Teamfight Tactics’ and ‘Legends of Runeterra’ have had on mobile, it is to be expected that ‘League of Legends: Wild Rift’ will have it too.
And what is ‘League of Legends: Wild Rift’, exactly? It is a version of ‘League of Legends’ for mobiles and consoles, as we said before. According to Riot Games, the game has been developed from scratch to adapt its interface and playability to mobile screens, which is why it does not have cross-play against PC . To log in you can use the Riot Games account, yes, but we will not be able to face PC players as it is possible in ‘TFT’ or ‘Legends of Runeterra’. A matter of mechanics.
The game currently boasts over 40 champions , few compared to the over 140 champions that can be found in the PC game. A priori, it seems that the champions keep their skill kit and therefore their mechanics, but there are some changes . For example, the arrow on Ashe’s ult can be controlled. We will have to wait to see if all the champions arrive or if, on the contrary, only those whose controls can be adapted to the screen of a smartphone will arrive.
The fundamentals of the game are the same as in the PC version: two nexuses, three roads, a river, buffs in the jungle, and five characters against five characters . Now, there are no inhibitors at the base (from the tower you go directly to the nexus), the maximum level is 15 instead of 18 and the maximum skill level is four instead of five. Why? to make the games shorter.
Anyone who has ever played ‘League of Legends’ will know that a game can last between 20 and 60 minutes, depending on the skill of each team. In ‘Wild Rift’ the idea is that the games last less than 20 minutes . This is why the map is smaller and has fewer objectives. The same item system will not be used either and there will be a quick purchase system similar to that of ‘Mobile Legends: Bang Bang’. That way, when the player returns to base, they can quickly buy suggested items based on the build being made.
The controls are tactile , of course. On the left we will have a joystick to move the character and on the right the buttons with the abilities, the active objects, the summoner spells, the warning markers and the joystick to aim. It is, for practical purposes, a ‘League of Legends’ adapted to mobiles, with all that that implies in terms of advantages and sacrifices.
Before talking about the beta, it is convenient to clarify the minimum requirements to play . The minimum specifications on iOS is to have an iPhone 6 or higher. In Android it will be necessary to have at least a Snapdragon 410 processor or higher, 1.5 GB of RAM memory and, unless there are surprises, it is expected to be compatible with devices with 32-bit processors.
In the absence of testing it in depth, ‘League of Legends: Wild Rift’ aims to be one of the great launches in the field of mobile games. But to be able to play it, we will still have to wait a little longer. There was an alpha phase in Brazil and the Philippines and on October 27 a regional open beta was activated in Indonesia, Japan, Malaysia, the Philippines, Singapore, South Korea and Thailand.
It is expected that ‘League of Legends: Wild Rift’ will arrive in Spain in December and America in early 2021. If you use an iOS device there is no other choice but to wait, but if you use an Android smartphone it is already possible to test it using a VPN and the APK of the game . The problem is that the servers are saturated and logging in is quite complicated, but with a little luck and patience it is possible to play the new MOBA from Riot Games for the first time.